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AlfGod's avatar

There is an argument to be made (by people like Mark from TheElectricUnderground) that the increased interest in speedruns partially stems from the decline in score-play.

Score has been phased out of most modern games meaning that the majority of (new) games lack an objective metric for performance.

You could make the argument that score-play is a "dev-sanctioned" way to play while speedrunning promotes ruthless efficiency, but the truth is that we often see speedruns work within arbitrary restraints anyways. While scoreplay can include as many exploits as speedrunning it can also support methods of gameplay which has less friction with the core game design, which might be a good thing.

I would urge anyone who likes speedrunning to check out a high-skill run of Hyper Demon or superplay of any CAVE shmup.

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Joseph Rahi's avatar

It makes me think of people who "jailbreak" AI, trying to push it to go beyond its inbuilt rules.

I think the appeal of jailbreak and speedruns is often the same: pushing the boundaries of what's possible.

And I think that's roughly the essence of play: exploring possibility space for the sake of it. Normal play is within the possibility space of the game's rules, but a speedrun (or jailbreak) is exploring a larger possibility space.

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